Exports
Series of exports that will be added as time goes on. These are good for implementing radial menus and usage of 3rd party scripts
On this page
Client Exports
Client-side exports can be executed on the local player without job requirement. Utilizing export on a target will require the client triggering to have the required job/group.
OpenCrutchMenu
exports.frozen_crutch:OpenCrutchMenu()Opens player select menu of crutch system OR provides notification that there are no nearby players.
RemoveCrutch
exports.frozen_crutch:RemoveCrutch(SERVER_ID)Removes crutch from ID provided in parameter.
SERVER_ID: Server Id
SetCrutchTime
exports.frozen_crutch:SetCrutchTime(SERVER_ID, TIME)Adds as well as sets time of crutch to id and time specified in parameter.
SERVER_ID: Server Id
TIME: Time(in minutes)
OpenChairMenu
exports.frozen_crutch:OpenChairMenu()Opens player select menu of wheelchair OR provides notification of no nearby players.
RemoveChair
exports.frozen_crutch:RemoveChair(SERVER_ID)Removes chair from ID provided in parameter.
SERVER_ID: Server Id
SetChairTime
exports.frozen_crutch:SetChairTime(SERVER_ID, TIME)Adds as well as sets time of wheelchair to id and time specified in parameter.
SERVER_ID: Server Id
TIME: Time(in minutes)
IsWheelchairActive
exports.frozen_crutch:IsWheelchairActive()Returns true if local player currently has active wheelchair.
isCrutchActive
exports.frozen_crutch:IsCrutchActive()Returns true if local player currently has active crutch.
Server Exports
GiveCrutchTarget
exports.frozen_crutch:GiveCrutchTarget(SERVER_ID, TIME)Gives target ID crutch for set time(minutes).
SERVER_ID: Server Id
TIME: Time(in minutes)
GiveWheelchairTarget
exports.frozen_crutch:GiveWheelchairTarget(SERVER_ID, TIME)Gives target wheelchair for set time(minutes).
SERVER_ID: Server Id
TIME: Time(in minutes)
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