Overview
This script enhances the immersive experience for law enforcement and criminals in your server. With features requested from my community members such as resisting arrest, multiple LEO departments, full animations/props, and tackling, this resource will be essential for your server.

Features

  • Optimized with 0.00ms idle for smoother gameplay.
  • Multiple LEO departments, so there is no need for separate scripts for different police jobs.
  • Complete handcuff props and animations.
  • Escorting animation to create a more realistic experience.
  • Keybinds for arrest that are fully configurable.
  • Resisting arrest via skill-check to make gameplay more challenging.
  • Compatible with ox_inventory, qb-inventory, qs-inventory, and mf_inventory with open code to incorporate other inventory systems.
  • Tackling feature that is fully configurable.
  • Job Menu that is also configurable.
  • Ability to fine players that is compatible with QBCore, okokBilling and esx billing OR any billing system that can be added to open code.
  • Boss menu that is compatible with wasabi_multijob, qb-management, and esx_society.
  • Cloakroom that is compatible with esx_skin and my fork of fivem-appearance OR any skin script that can be added to open code.
  • Optional target that is compatible with qtarget/qb-target/ox_target.
  • Armory that is configurable by job grade.
  • Garage for land and air that is configurable by job grade.
  • Vehicle interaction menu that is added to the job menu which includes vehicle ownership information, lockpicking vehicles, and impounding vehicles (New As of 1.0.5).
  • Ability to incorporate a jail script (See docs).
  • Ability to view the suspect's identification.
  • Ability to view and revoke licenses.
  • Most, if not all, of the pre-existing esx_policejob features.
  • EXTREMELY configurable to meet your server's needs.
  • Full replacement for any script that depends on esx_policejob.
  • And more!

Police Job — €25


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