FiveM Advanced Handling Editor
Ultimate Real-Time Handling Editor | FiveM Vehicle Tuning & Telemetry
Stop guessing values in XML files and restarting your server. Introducing the Ultimate Real-Time Handling Editor, the most advanced vehicle tuning tool for FiveM. Whether you are a developer balancing server cars or a player looking to tune their ride, this script provides an intuitive, powerful interface to overhaul vehicle handling in seconds.
This standalone resource (with framework support) allows you to edit handling meta values, visual flags, and damage multipliers in real-time with accurate previews, ensuring the car drives exactly how you want it to.
🏎️ Key Features
Real-Time & Simplified Editing
- Live Previews: Edit handling values and feel the difference immediately. We run background calculations to ensure the real-time preview matches the eventual XML output.
- Simplified Mode: New to handling? Use our Simple Editor with intuitive sliders for "Acceleration," "Cornering," "Brake Force," and "Downforce." Fix broken cars in seconds using presets.
- Guided Tooltips: Don't know what
fTractionCurveMaxdoes? The UI provides documentation and recommended values for every setting, helping you learn as you tune.
Advanced Telemetry & Analytics
- Performance Testing: Measure your vehicle's performance with professional tools. Track 0-60 mph, 0-100 mph, 1/4 mile times, and top speed.
- Data Visualization: View real-time acceleration graphs and compare your "Before" and "After" tests to see exactly how your changes improved the vehicle.
- Standalone Usage: The telemetry system can be used independently for drag races or mechanic roleplay.
Visual Flags & Advanced Control
- Visual Flag Editor: Unlock hidden vehicle properties (like model flags and handling flags) using a visual checklist. No more manual Hex calculations—just check the box and preview the result.
- Profile System: Save your work! Create named handling profiles to share with friends or save for later.
- Persistence: Apply changes temporarily, export them as a
handling.metaXML file for the server, or save them to the database so the vehicle keeps its tune every time it is spawned.
Compatibility & Sync
- Seamless Sync: Built on OneSync Infinity state bags, ensuring that all handling changes are instantly synced to all players on the server with zero performance overhead.
- Job Locking: Restrict the editor to specific mechanic jobs or allow everyone to use it.
⚙️ Requirements & Compatibility
- Framework: Standalone / QBCore / Qbox / ESX Legacy (1.3+)
- Dependency: ox_lib, oxmysql
- Server: OneSync Infinity Enabled (Artifact 7290+)
Why use this Handling Editor?
This is the definitive tool for vehicle developers and roleplay mechanics. Instead of tabulating out of the game to edit text files, you can tune vehicles dynamically inside the server. From fixing a car that flips too easily to creating a dedicated drift build, this tool makes complex handling editing accessible to everyone.
Keywords: FiveM Handling Editor, Real-Time Car Tuning, Vehicle Meta Editor, FiveM Telemetry Script, Drift Tuning FiveM, Handling.meta Generator, Standalone Mechanic Script, FiveM Car Stats